AI Insights · Timothy · July 2025
Sengoku Games Performance in France Q2 2025
Explore the performance of top Sengoku games on a unified platform in France during Q2 2025, showcasing trends in revenue, downloads, and active users.
In the second quarter of 2025, the top Sengoku-themed games showcased varied performance metrics on a unified platform in France. Here's a closer look at how these games fared in terms of weekly revenue, downloads, and active users.
Great Conqueror 2: Shogun from EasyTech Games experienced fluctuating weekly revenue, starting at around $628 and peaking at $762 in early April before gradually declining to $226 in mid-May and then recovering to $522 by the end of June. Despite the revenue changes, weekly downloads were minimal, with occasional downloads peaking at 12 in late March. Active users showed a consistent decline from 17 to 5 over the quarter.
Shogun's Empire: Hex Commander by Home Net Games saw modest revenue trends, peaking at $62 in mid-May. Downloads were sparse, reaching a high of 3 towards the end of June. Active users remained stable at 3 throughout the quarter, indicating a steady user base.
New Nobunaga's Ambition from HKBBGL reported revenue of $87 in mid-June, dropping to $30 the following week. However, no downloads or active user data were available for this period.
Shogun: Age of Dynasties by RoboBot Studio had a slight increase in revenue, starting at $14 and reaching $49 in mid-June, before slightly decreasing to $21. There were no downloads or active user data during this timeframe.
Ninja Village from Kairosoft saw minimal revenue fluctuations, peaking at $13 at the start of the quarter. Downloads showed more activity, with numbers consistently around 4 to 7 in June.
These insights, sourced from Sensor Tower, reflect the dynamic nature of app performance in the gaming industry. For more detailed analytics and data, visit Sensor Tower's platform.